Wednesday, June 3, 2009

Season 2 Standings!

Avast!

We're six weeks into Season 2 of the PDXYAR League, which marks the official half-way point. From here on out, you can find weekly updated standings posted here. Each ranked score listed below has two categories: Ranked Gold and Total Gold.

Ranked Gold is a player's overall gold amount minus their lowest four scoring weeks. This is used to establish official rankings.

Total Gold includes gold accumulated by a player throughout all weeks of the season. This count is used only in the instance of a tiebreaker.

PDXYAR League Season 2 Rankings
(updated through week six)


Now, some of you scallywags might be needin' a refresher on what exactly is at stake this Season. The overall winner of Season 2 (the pirate with the highest Ranked Gold score) will assume ownership of the PDXYAR League trophy, in all its skullduggerous glory!


In addition to this righteous symbol of piratical dominance, the following prizes will also be awarded:
  • First Place: sealed box (36 count) of Pirates of the South China Seas booster packs
  • Second Place: 1/2 sealed box (18 count) of Pirates of the Crimson Coast booster packs
  • Third Place: Pirates of Davy Jones Curse board game & Pirates of Mysterious Island gift box
That should be enough to re-whet yer collective beaks!

See you all in Week 7...

-Redgoat

Monday, June 1, 2009

League Week 6 Scenario: 6/2 @ Ancient Wonders

After a one-week hiatus, we're back! We've officially extended out Season 2 of the League by one week. Our finale will now be held on Friday, July 17 (location TBD). Look for updates very soon on the venues for the last two weeks in League play.

So, now that you've had almost a fortnight to cool yer heels... time for the plunderin' to continue! This, er... interesting scenario is courtesy of our own nautical curmudgeon, Dogan!

Scenario: Cry Baby "BUT" Pirates
Privateer: Dogan
Location: Ancient Wonders - Tualatin, OR
Time: 7:00 PM - 9:00 PM

Requirements:
50pt
9 coins 28 value (just cause)
3 islands
3 terrain BUT can only be reef, Sargasso sea, and/or fog banks

Setup:
Determine turn order the typical way and place islands as normal, BUT when placing terrain place it so that it touches an island. Doesn't matter how much it touches (go ahead cover up an entire side of an island or just a tip). Choose home islands, and place 4 coin per island; remove the excess coins from play, BUT don't reveal them until end of game.

Special Rules:
When exiting a fog bank, if your roll to exit places you on the island you become docked at that island (alongside the fog bank nearest your home island), BUT eliminate 1 mast, 1 gold, or 1 crew.

Tuesday, May 26, 2009

Friday (5/29) League Game Cancelled

Ahoy,

Due to a series of unexpected shifts in schedule and availability, we're disheartened to announce that the League game scheduled for this Friday (5/29) is being unceremoniously canceled. The next League game will be Tuesday (6/2) at Ancient Wonders. Look for full details on scenario to be posted by the Privateer within the next couple of days.

We'll provide details on the date and location of a replacement for Friday's game as soon as we have them.

Huzzah.

-Redgoat

Tuesday, May 19, 2009

League Week 5 Scenario: 5/21 @ Guardian Games

This one is a doozy folks. Read on for the full details!

Location: Guardian Games
Venue Note: This is Adult Game Night at Guardian Games. A $10 cover is required to attend, which will include pizza and beer. Be sure to arrive early (around 6:00 PM) to lay yer claim on a slice!
Time: 7:00 PM - 9:30 PMPrivateer: Capt. Drakestongue

Scenario: Watch Yer Back Whilst I Pierce Ye in the Chest!
Game Build: 50 points
Islands: 2 per player
Terrain: 3 additional terrain, but NO FOG (no hiding)
Gold: 8 pieces equaling 30 points. Unique Treasure is allowed for this scenario.
Time limit: 60 minutes from game start or 8:30 PM, whichever comes first.

Description:
- Setup is similar to a standard game except after 2 islands per player are placed, the first round of home island selection proceeds normally, and then a second round of home islands are selected as far away as possible from the first home island (by general consensus).
- Each player will have two home islands roughly "across the board" from one another (with Round-the-World in consideration).
- Each Player may distribute their 50 pt. fleet between the two islands freely during setup.
- Each player starts with four pieces of gold (from the 8 they supply for the game) on each home island.
- Every island is considered a wild island meaning every ship can explore and take treasure just as one would at a wild island (Home Island Thief ability is not necessary). This also means that you can be shot at while docked at ANY island, especially one of your own home islands.
- Each player MUST raid other islands and ships to get gold as there are no neutral wild islands.- Unique Treasure is allowed, however, it MUST be explored and "played" (plus all immediate effects must be applied) starting round 1.
- Unique Treasure will always take at least one cargo on a ship (regardless of text). Unique Treasure that modifies gold value or is in itself equal to gold only applies at the opposite home island (ie. Buried Treasure could be loaded round 1. The ship would not get an action that round per the text, and then the player would have to get it to home island #2 to receive any gold value.)
- Round-the-World in full effect (no where to run, no where to hide.)
- Trading Fire rule also in effect (just for fun).

Thursday, May 14, 2009

League: Fleet Selections Through Week 3


To better assist all you scallywags who are making the weekly voyage from yer home port to our League games, I'm going to start posting each player's fleet selection grid. This will give everyone a better idea of which fleets have been played by each player. Remember, you no longer need to post your weekly fleet selection on our Yahoo group, but you still need to check in with the Privateer before each League game to ensure that your fleet has been registered.

Yar.

-Redgoat

Tuesday, May 12, 2009

League Week 4 Scenario: 5/15 @ Rainy Day Games

Ahoy,

Here we be, sailing up to week four, which means that we've completed almost 1/3 of Season 2. Once week five is in the books, we'll start posting ranked scores for all players. This will be each League player's gold total, minus their lowest four scoring weeks. Trust me, there WILL be a few surprises in these rankings!

This week, we point our prows to a new port o' call. We'll be at Rainy Day Games in Aloha, OR. What better way to raid... er, welcome aboard our newest venue than with a plunderously wicked scenario! Gold wins the game, you say? Well, this gold might be a bit more difficult to load on to yer galleon then ye might be used to...

Scenario: "Gold may win the game, but MY gold will get you killed!"
Game Build: 50 points
Islands: 3
Terrain: 1 reef w/ shipwreck + 3 additional terrain
Gold: 16 pieces equaling 30 points. Gold will be mixed together and separated into two groups. 8 pieces per player will be distributed to Wild Islands. 8 pieces per player will be distributed to Shipwrecks. Unique Treasure is disallowed for this scenario.
Time limit: 90 minutes from game start or 9:30 PM, whichever comes first.

Description:
- Each shipwreck contains gold (randomly distributed at the start of the game) and a Marine.
- The Marine aboard each shipwreck can (and will) take a single shot ONCE PER TURN at any target within S of any part of the shipwreck.
- Each Marine has a 2S gun. Players can target this crew with shoot actions but it must be hit twice with the same shoot action in order to be eliminated - a single hit has no effect. Marines CANNOT be hit by L range cannons.
- Marines are considered a function (not ability) of the ship and therefore cannot be copied, canceled or captured.
- Each shipwreck is treated like a Wild Island in respect to retrieving gold. An explore action is required.
- Marines will fire their shot as soon as a ship comes within S range. This is automatic and happens before any other shoot actions in the turn.
- Shipwrecks will be provided by the Privateer.

As always, gold wins the game.

-Redgoat

Monday, May 4, 2009

League Week 3 Scenario: 5/7 @ Guardian Games

Avast,

The PDXYAR League rolls on! This week, our port o' call be Guardian Games. The scenario details be posted below, so read for all the scuttlebutt on this week's skullduggery!

Location: Guardian Games - Portland, OR
Time: 7:00 PM - 9:00 PM
Privateer: Cap'n Steevn Basil Drakestongue

Game Build: Modified Sealed - 30 pts. pre-constructed fleet including seven required basic crew* plus 30 pts from sealed packs.
Islands: 3
Terrain: 3
Gold: 8 pieces totaling 25 pts

Description:
- * Each player must include in their original 30 pt. build: Captain, Helmsman, Musketeer, Cannoneer, Explorer, Shipwright and Oarsman (14 pts)
- This will be a modified sealed event, so you will supplement your 30 pt. fleet with 30 additional points from sealed packs. We will set up the tables at 7:00 PM sharp, open packs at 7:05, and commence gameplay at 7:15 PM. That's right, only 10 minutes to build your extra 30 points.
- The number of boosters to purchase for this event is 2-4. Value boxes are allowed in lieu of (2) booster packs. Any set that is available at the venue is fair game
- Concerning your additional 30-point "sealed fleet", conformance to original nationality is not required.
- For this event only, "Odin's Revenge" Unique Treasure will not be allowed.

Questions? Comments? Saucy wenches? Head on over to our Yahoo group and we'll do our best to field them all. Or, send a missive to redgoatSPLATpdxyar.org

~signed~

Redgoat MacHaggis, Capt.