Ho there, ye dock-swarmin' landlubbers!
We're in the final four weeks of Season 2 of the PDXYAR League, and this is where things start to get interestin'! There be but only 35 gold separatin' the 2nd place pirate from the scallywag in 6th place. With four games to go, it may come down to the final game to determine who gets to take on Redgoat for the coveted PDXYAR trophy!
Tonight, we have a scenario presented by Captain Drakestongue which embraces the oldest and most revered aspect of piratin'... stabbing yer mate in the back. This be a team game, and while yer initial alliance might serve you well in the first few turns, there be plenty o' incentive fer all players to strike up some double-dealin'.
Tonight's game is being graciously hosted by Guardian Games on their monthly "Adult Game Night." Meaning, you've got to bring a bit of yer own coin ($10) in order to partake in the grog and victuals that they will be servin'. Oh, and this be a 21+ game only, so leave yer powder monkeys at yer home port.
One more note: The scenario calls for this to be a sealed game, which means that you must purchase at least three packs from the venue to play. What packs might be on hand? Well, rumor has it that there may be a smatterin' of South China Seas, Mysterious Islands and maybe even some Crimson Coast!
- Redgoat
. . . Keep your enemies closer.
Privateer: Captain Drakestongue
Location: Guardian Games - Portland, OR
Time: 7:00 PM - 9:00 PM
Requirements:
- Sealed Event! (a minimum of 3 packs, value box or tin)
- 40 point fleet
- Treasure: 8 coins 20 value
- 3 islands
- 3 terrain
Setup:
Normal setup except before selecting home islands, each player will draw coins out of a "hat" to determine who your ally will be to start the game. (There will be pairs of matching coins to determine who is allied with whom.) Then the packs will be ripped and 15 min. to build fleets begins. After fleets are chosen, roll off to select team turn order (Each team rolls once and allies can't be next to one another.)
Special Rules:
Each alliance can share crew from their pulls, but not ships - each person builds their own fleet, but can trade / give / borrow crew from their "ally" to build their 40.
Gameplay:
Game starts normally. Every one has a home island, etc. Each alliance member can use each other's home island as their own to deposit gold because each alliances' gold is halved for your individual totals (ie. if your island ends up with 20 and your partner has 14, you split the 34 at 17 each. Odd number of gold? Round down and scuttle the extra gold.)
If you are attacked in the game you are allowed one free "Parlay." However, gold goes to your partner instead of the person you've just parlayed AND you become their ally. Therefore, you are now splitting your gold with them (and any other alliances they have). The original ally is on his / her own until he / she attacks and someone else uses parlay, pays their (ex-)ally and joins the new alliance.
You can only switch alliances once using Parlay. AND you can also fire on your own alliances. Once you do, you have broken your alliance and they are free to form another alliance. When an alliance is formed, that gives the ally (allies) instant shares of their gold on their home island as pooled with the rest of that alliance.
You CAN dock at your ally's home island and take as much gold as you can carry, but this doesn't break the alliance (pirate), but if they shoot at you (or you shoot at them) the alliance is broken. Oh, and you can be shot at whilst docked at said ally's home island.
Parlay can only be used ONCE per game to switch alliance - only one alliance switch via parlay per game, but if you have that ability, it can be used normally.
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