Thursday, October 29, 2009

A new home port.

Ahoy,

Kindly point yer prow over to www.pdxyar.org for all the latest musings, missives and mayhem. You'll be glad ye did.

-Redgoat

Monday, October 12, 2009

For the Mother Land!


Ahoy!

We're barely back in port from Penumbra and game night is already upon us! If yer plannin' on joining in on the fun this evening, bring a 40-point Spanish fleet with ye. Our Pirates of the Cursed Seas game scenario is in "celebration" of Columbus Day. Tonight... perhaps more than ever... GOLD WINS THE GAME!

7:00 - 10:00 @ Guardian Games - Portland, OR

Be there. Yar.

-Redgoat

Friday, October 9, 2009

North to Penumbra!


Ahoy!

Join Admiral Hagthorpe MacGuffin, Captain Jack Cross, Jimmy Long Guns, Frankie T. O'Malley and Captain Redgoat as we present another weekend of battle and glory on the high seas!

This weekend, the PDXYAR pirates set our sails to the wild northlands of Enumclaw, Washington as we invade the inaugural Penumbra Fantasy Faire. We'll be hosting our Epic Scale Pirates game during both days of the event, so stop by our booth and join in on a game!


The Penumbra Fantasy Faire!

at the V2 Farm in Enumclaw WA

Saturday and Sunday, October 10-11, 2009

11:00 AM to 5:00 PM

Sail on over to the official Penumbra website fer all the details.

Friday, September 25, 2009

Monday nights. Guardian Games. Be there.

Ahoy,

This be yer official warnin' shot that PDXYAR will now be hosting a few hours of pirate gaming every Monday night at Guardian Games in Porland, OR. Show up between the hours of 7:00 PM - 10:00 PM and join us fer a game!

Presently, we're playing these piratical games...

Savage Worlds role-playing campaign, hosted by G.S. Hagthorpe MacGuffin, Admiral: This game be full, but yer welcome to sit on the shore and fling taunts at the players... or sign up fer our next campaign!

WizKids Pirates of the Cursed Seas: Bring a 40-point fleet and sail to new shores with Captain Redgoat!

Pirate card games: Munchkin Booty, Loot, Scallywags

Morgan's Revenge: Bring yer finest (but not American) coins and prepare to loose yer wealth to the Captain's daughter!

Zombies! Treasure Island: A home-grown expansion (designed by Admiral MacGuffin) for the populare Zombies! game.

Or, bring along yer on pirate board/card/dice game and teach our crew how to play!

We'll be keepin' a weather eye fer ya on Monday nights!

- Redgoat

4th Annual Portland Pirate Festival = WIN


Ahoy,

The ship is back in port, the stores unloaded and the crew on shore leave. The 4th Annual Portland Pirate Festival has come and gone, leaving the rum-soaked memories of a glorious weekend with some of our favorite piratical friends. There are so many who made PDXYAR's booth at this year's Pirate Fest a success, we're certain that we'd leave someone out by listing them all. But hell... we'll try it anyway.

The PDXYAR Crew:

Admiral Giles Seamus Hagthorpe MacGuffin
Captain Ragnar "Redgoat" MacHaggis
Captain Sir Steevn Basil Drakestongue
Captain Jack Cross "The Rogue Saint"
Francescia "Frankie" T. Sullivan O'Malley- Quartermaster
Calico Chris - Bard
Sonia The Red - Bosun
Jimmy Long Guns - Gunner
Sven Forkbeard - Emperor of the North / Navigator
Arrrlene Arrrthur - Navigator
Sharkbait - Anchor
Bilge Gullet - Cook
Master Fleet Builder Hpred - Shipwright
Dogan (and wench) - Curmudgeon
Captain Kid - Mate

Plus, we're happy to welcome aboard these fine new recruits:

Commodore Guapo del Negro
The Dread Pirate Devo - Mate
Soul Stealer - Historian
El Camino - Mate
The Mistresses of Guardian Games

If ye happen to run across our home port by way of the Pirate Fest, welcome! Aside from running a weekly game night at Guardian Games (every Monday from 7pm - 10pm), we're currently planning more Epic Scale Pirates events over the next few months. Plus, this page will soon be replaced with an uber-shiny WordPress website, so keep a weather eye out fer that.

Thanks again to all who came out and made history at this year's Portland Pirate Fest. We'll keep ye updated with all the comings and goings of PDXYAR as we prepare to sojourn to new shores over the coming months.

HUZZAH!

Ragnar "Redgoat" MacHaggis, Captain
redgoat@pdxyar.org

Monday, September 14, 2009

It's official, NECA acquires WizKids.


Ahoy,

In what is likely the gaming industry's worst-kept secret over the past couple of months, NECA announced today that they have acquired WizKids. The agreement between NECA and former-owner Topps includes HeroClix (of course) as well as Pirates of the Cursed Seas. Does this mean that we'll finally see Return to Savage Shores? Will the broken distribution model for the game be fixed? Will Captain Redgoat get in trouble for stealing the name "Epic Scale" from the now-owners of the game?

All will be revealed... we hope.

http://necaonline.com/article/detail/278

-Redgoat

Monday, August 10, 2009

Tortuga in YARgust!




PDXYAR and Guardian Games presents...
In conjunction with the 4th Annual Portland Pirate Festival...

- Tortuga in YARgust! -

Saturday, August 29th
11am - 10pm
Guardian Games - 303 SE 3rd Ave, Portland

'Tortuga in YARgust!' is an all-day all-pirate gaming event, hosted by PDXYAR and Guardian Games to promote the 4th Annual Portland Pirate Festival. The privateers of PDXYAR will be on-hand to give demos of a wealth of pirate-themed games, including...

- WizKids Pirates of the Cursed Seas
- PDXYAR Epic Scale Pirates
- Savage Worlds Pirates of the Spanish Main role-playing campaign
- Zombies! Treasure Island (a piratical expansion for Zombies! by Twilight Games, designed by PDXYAR's Adm. Hagthorpe MacGuffin)
- A host of bucaneerin' card games (Loot, Scallywags, Scurvy Musketeers of the Spanish Main)
- Morgan's Revenge
- Under the Crossbones (designed by PDXYAR's own Sharkbait)

But wait, thar be more!
- A boatload of giveaways including pirate games and tickets to the Portland Pirate Fest!
- Pirate movies / music throughout the day.
- DressLikeaPirate.com will be on hand to show ye how to be best prepared for the Guinness World Record Attempt at the Largest Pirate Gathering at this year's Portland Pirate Festival.
- A raid by the B.O.O.M. pirates!
- Show up in yer best pirate outfit and receive 25% off anything in the store.
- Learn to play any pirate game in a demo and receive 10% off anything in the store.
- Stay late and enjoy a special after hours adults-only party from 11:00 PM - 12:00 AM!

Check the following sites fer more information and a schedule of events as the date draws nigh...
- www.pdxyar.org
- www.guardiangamesportland.com
- www.portlandpiratefestival.com
- www.geekinthecity.com

And remember, gold wins the game!

- Redgoat MacHaggis, Capt.

Saturday, July 18, 2009

Congratulations Basil




A big huzzah to Capt. Basil Drakestongue, the winner of this season's PDXYAR 'Pirates of the Cursed Seas' league. And remember... revenge is a dish best served cold.

-Redgoat

Thursday, July 16, 2009

Week 11: Fleet Selections & Rankings


League Season 2 Finale! 7/16 @ Max's Fanno Creek

After 12 long weeks, we're finally at the finale for Season 2 of the PDXYAR 'Pirates of the Cursed Seas' league! This season has been an epic one, with enough plundering, skullduggery and back-stabbing to last the crew fer at least another month... that is, until the Portland Pirate Festival!

Read on fer all the details and scenario information on the finale. As always, non-League players are welcome to show up and learn to play. We'll have 'Pirates of the Cursed Seas' packs for sale (all proceeds going to the PDXYAR Epic Scale Fleet fund) and there will be plenty of Privateers on-hand to teach ye how to play.

Plan on hanging out after the game ends for our awards ceremony and presentation of the PDXYAR League trophy to this season's overall winner. Plus, there will a bit of business discussed regarding our involvement with this year's Portland Pirate Festival.

Huzzah!

-Redgoat

Scenario: CREW Wins the Game!
Privateer: Redgoat MacHaggis, Capt.
Location: Max's Fanno Creek Brewpub - Tigard, OR
Time: 6:00 PM - 10:00 PM (We will be in the back party room, which is reserved for our group. Come in garb, have dinner and be sure to tip yer waitress! Minors WILL be allowed for the duration!)

Fleet Requirements
Build Total: Bring 20 points constructed but CREW ONLY! (Including your PC.) 30 points. constructed on-site with up to 5 sealed packs ($1/ pack) - All ships will come from sealed packs.
Gold: 8 pieces totaling 40 pts
Islands: 3
Terrain: 3 (No icebergs)

Scenario:
- Setup as normal
- Around-the-World is in play

Other stipulations:
- If you have a required fleet left to play, choose crew from that set / sets or faction for your 20 points. All ships pulled from sealed packs will work with crew from ANY nation.
- Mysterious Islands allowed, but one effect per player per island.
- Normal limit pieces are in play but with LIMIT keyword.

Monday, July 6, 2009

League Week 11 Scenario & a Welcome to New Recruits

Ahoy,

Word of our humble little parcel of rogues has been filtern' out over the past couple of weeks, so now seems like a good time to re-introduce PDXYAR to the masses. To those of you who are visiting PDXYAR for the first time... ahoy! We're happy to have ye as a member of the fleet. If yer lookin' fer more information on who we are, what we do or how you can get involved, glance slightly to starboard for a brief summary. Better yet, sign up for our Yahoo group and join in on the skulduggery and verbal broadsides!

At present, PDXYAR is wrapping up 12-week run of Pirates of the Cursed Seas games. Our next port o' call is listed below, and all are welcome to join. If'n ye have yer on fleet to bring, read on for scenario information. If not, just show up at one of our games and we'll provide ye with enough ships and crew for you to sail the high seas as a proper captain!

Once we wrap up with our current League schedule (mid July), look for PDXYAR to host Epic Scale (them be the big ships) games, Savage Worlds role-playing campaigns and a few other surprises as we ramp up for this year's Portland Pirate Festival.

With that... here be the details on this week's Pirates of the Cursed Seas game. Huzzah!

-Redgoat


Scenario: Fire and Steal
Privateer: Captain Drakestongue
Location: McMenamins Raleigh Hills Pub
Time: 7/10/09 7:00 - 10:00 (Due to restriction on minors, the game needs to be DONE by 10:00 PM. Please arrive early and be ready to play by 7:00 PM!)

Fleet Requirements
Build Total: 40 points
Gold: 8 pieces totaling 25 points (no Unique Treasure allowed)
Islands: 1
Terrain: 5 (no fogbanks or whirlpools allowed)

Scenario:
- Setup proceeds normally with one island and five terrain. Home islands are selected from the islands and play begins.
- All gold (eight coins) start on your ships and CANNOT be unloaded at your (or any other) home island.
- Build your fleet so you can carry ALL coins among your ships as they cannot be unloaded.
- Build your fleet so you can carry more than the gold you start with because GOLD WINS THE GAME!
- Boarding opponents ships and/or stealing gold is the only way to gain more gold.
- Sinking opponents ships removes gold from the game.
- You CAN be shot at your home island. You may still give your ship repair actions while docked at your home island.
- Around-The-World house rule is in play.
- Only gold on ships that you control count towards your game total.

Other stipulations:
- Mysterious Islands allowed, but . . . why?
- NO Events allowed
- NO ten-masted ships allowed.

Thursday, July 2, 2009

Monday, June 29, 2009

League Week 10 Scenario: 6/30 @ Ancient Wonders

Scenario: Sailing from Tortuga
Privateer: Admiral G.S.H. MacGuffin
Venue: Ancient Wonders - Tualatin, OR
Time: 6/30/09 7:00 PM - 9:00 PM

Requirements:
Build Total - 60 points
Gold - 20 pieces totaling 50 points
Islands - 3
Terrain - 3

Details:
- Tortuga is a mega-island (provided by the privateer) located in the center of the play area.
- Build your fleet (ships and crew) for 60 points.
- Dock a minimum of 45 points of your fleet at Tortuga.
- Ships docked at Tortuga are considered "safe" and may not be shot at.
- At the beginning of the game, you "own" only one ship (up to 15 points, including crew) of your fleet which sails from your home island. Your PC crew *must* start aboard this ship.
- "Around the World" is in play. Your ship(s) may sail off one edge of the table and back onto it on the opposite side.
- You must "buy" your additional crew and ships from Tortuga with gold found on wild islands.
- 1 gold point = 1 build point and must be carried to and redeemed at Tortuga.
- Gold used for buying crew and ships is removed from the game.
- Change will not be made.
- Generic crew are faction/nation neutral.
- Gold (on home islands and ships) wins the game.
- All abilities that alter the initial point cost/build (+5 pts to build, crew cost -1 each, etc.) can be used for ships waiting at Tortuga, but NOT on first 15 point ship and crew that sail from your home island.

League Week 10: Fleet Selections

Ahoy,

Here be the most current and up-to-date list of fleet selections for Season 2 of the PDXYAR League. Click on the image below to enlarge. Remember when viewing this that League by-laws state that you MUST play the eight required fleets in order to be eligible for official standings!

UPDATE 6/30: We have made a slight adjustment to League requirements. You now only need to play SEVEN of the required EIGHT fleets. More info was sent out to members of our Yahoo group.

-Redgoat

Tuesday, June 23, 2009

League Week 9 Scenario: 6/26 @ Rainy Day Games

Ahoy,

We're entering into the final third of Season 2 and there be more than a few scallywags still in contention fer the PDXYAR prize. Yers truly be in the lead but Captain Drakestongue is keepin' a weather eye on the number one spot, an' remains in spittin' distance. Bringing up the keel is M.F.B. Hpred, who also happens to be this week's Privateer!

- Redgoat

Scenario: Drunken Pirates
Privateer: M.F.B. Hpred
Location: Rainy Day Games - Aloha, OR
Time: 7:00 PM - 9:00 PM

Requirements:
- 50 point fleet
- Treasure: 8 coins 30 value
- 3 islands (placed 2L min, 3L max)
- NO terrain

Gameplay:
- All Ships MUST have a base movement of S+L OR L+S.
- Helmsman and all other movement bonuses will be ignored for this Scenario.
- Before each player gives their ship a move action (free or otherwise) they must roll a D6. On the result of a 1, the ship cannot move this turn. On a 2 or 4, the ship's base move is reduced to S. On a 3 or 5, the ship's base move is reduced to L. On a 6, the ship retains its full base move.

Thursday, June 18, 2009

League Week 8 Scenario: 6/18 @ Guardian Games

Ho there, ye dock-swarmin' landlubbers!

We're in the final four weeks of Season 2 of the PDXYAR League, and this is where things start to get interestin'! There be but only 35 gold separatin' the 2nd place pirate from the scallywag in 6th place. With four games to go, it may come down to the final game to determine who gets to take on Redgoat for the coveted PDXYAR trophy!

Tonight, we have a scenario presented by Captain Drakestongue which embraces the oldest and most revered aspect of piratin'... stabbing yer mate in the back. This be a team game, and while yer initial alliance might serve you well in the first few turns, there be plenty o' incentive fer all players to strike up some double-dealin'.

Tonight's game is being graciously hosted by Guardian Games on their monthly "Adult Game Night." Meaning, you've got to bring a bit of yer own coin ($10) in order to partake in the grog and victuals that they will be servin'. Oh, and this be a 21+ game only, so leave yer powder monkeys at yer home port.

One more note: The scenario calls for this to be a sealed game, which means that you must purchase at least three packs from the venue to play. What packs might be on hand? Well, rumor has it that there may be a smatterin' of South China Seas, Mysterious Islands and maybe even some Crimson Coast!

- Redgoat


. . . Keep your enemies closer.
Privateer: Captain Drakestongue
Location: Guardian Games - Portland, OR
Time: 7:00 PM - 9:00 PM

Requirements:
- Sealed Event! (a minimum of 3 packs, value box or tin)
- 40 point fleet
- Treasure: 8 coins 20 value
- 3 islands
- 3 terrain

Setup:
Normal setup except before selecting home islands, each player will draw coins out of a "hat" to determine who your ally will be to start the game. (There will be pairs of matching coins to determine who is allied with whom.) Then the packs will be ripped and 15 min. to build fleets begins. After fleets are chosen, roll off to select team turn order (Each team rolls once and allies can't be next to one another.)

Special Rules:
Each alliance can share crew from their pulls, but not ships - each person builds their own fleet, but can trade / give / borrow crew from their "ally" to build their 40.

Gameplay:
Game starts normally. Every one has a home island, etc. Each alliance member can use each other's home island as their own to deposit gold because each alliances' gold is halved for your individual totals (ie. if your island ends up with 20 and your partner has 14, you split the 34 at 17 each. Odd number of gold? Round down and scuttle the extra gold.)

If you are attacked in the game you are allowed one free "Parlay." However, gold goes to your partner instead of the person you've just parlayed AND you become their ally. Therefore, you are now splitting your gold with them (and any other alliances they have). The original ally is on his / her own until he / she attacks and someone else uses parlay, pays their (ex-)ally and joins the new alliance.

You can only switch alliances once using Parlay. AND you can also fire on your own alliances. Once you do, you have broken your alliance and they are free to form another alliance. When an alliance is formed, that gives the ally (allies) instant shares of their gold on their home island as pooled with the rest of that alliance.

You CAN dock at your ally's home island and take as much gold as you can carry, but this doesn't break the alliance (pirate), but if they shoot at you (or you shoot at them) the alliance is broken. Oh, and you can be shot at whilst docked at said ally's home island.

Parlay can only be used ONCE per game to switch alliance - only one alliance switch via parlay per game, but if you have that ability, it can be used normally.

Wednesday, June 17, 2009

The Deuce


Courtesy of our own Dogan, here be a high-resolution scan of the rare Obago Deuce. There ain't many of these ships floatin' round the Main, so keep hold of yers if'n ye have one!

Tuesday, June 9, 2009

W7 League Standings & Fleet Selections

Ahoy,

We're well into the second half of Season 2 in the PDXYAR League and the standings have been shaken up a bit. The gap separating the top three spots is slowly narrowing, which means I'm gonna actually have to play next week!





Look for next week's scenario to be posted within the next few days. Also, get yer garb ready as we prepare to make port with the Pirates of Portlandia for a bit of Epic Scale swashbuckling! Details coming soon!

-Redgoat

Friday, June 5, 2009

League Week 7 Scenario: 6/8 @ Knightfall Games

Hey there sailor,

Now that we're past the halfway point in Season 2, things ought to get mighty interesting. At the top of the standings be yours truly. Hot on me heels be Drakestongue, the curmudgeonly Dogan and M.F.B. Hpred (he of the most righteous beard). Of course, we all will be required to drop our lowest four scoring weeks, so there is still plenty of time for the rest of you scallywags to catch up!

This week's scenario is presented by Sven Forkbeard, a new addition to PDXYAR's ranks. Though Sven's exploits in the icy northlands are well chronicled, his journey into Port Land is just beginning. Judging from this scenario, old Sven might have more than a few tricks up his longcoat!

Scenario: Colonies! (We're a Long Way From Home)
Privateer: Sven Forkbeard, Emperor of the North
Location: Knightfall Games - Beaverton, OR
Time: 7:00 PM - 9:00 PM

REQUIREMENTS:
  • 50 point fleets
  • 3 islands, 3 terrain per player
  • 9 treasure coins totalling 20 gold per player

SETUP:
  • There are no home islands in this scenario - players begin the game with their ships at the edge of the table.
  • Players roll for first player as normal.
  • In order, players place their ships with each ship's stern touching the edge of the play area. Ships can start together or spread out, but may not start within 6L of any other player's ships. Ship placement occurs BEFORE island and terrain placement. Mercenary ships are placed the same way as all other ships for this scenario.
  • Each player places 3 islands and 3 terrain pieces normal. Islands may not be placed within 3L of any player's ships. Terrain may not be placed within 1S of any player's ships. Islands may be placed closer than 3L to each other (but never closer than 2L) ONLY if necessary in order to keep all islands at least 3L away from all players' starting ships. All other island and terrain placement rules are as normal. All islands are considered wild islands. Place 3 treasure coins per island.

PLAY:
  • Once per game, if a player has explored a wild island and all Mysterious Island text and unique treasures that stay face up on the island have been resolved, that player may declare that island his Colony, and should place a marker on the island to indicate this. The player who has the most gold on his Colony island and/or aboard his ships at the end of the game is the winner.
  • COLONIES ARE NOT HOME ISLANDS. Any and all game text that refers to a home island DOES NOT apply to a Colony island. Your ships may be attacked while docked at your Colony, and you may not give your ships repair actions (so bring a Shipwright!). Home island thieves have no effect on Colonies, and ships with the Eternal keyword do NOT appear at your Colony island when sunk. Unique Treasure that refer to your home island, such as Jail, have no effect.
  • Mercenary ships may dock at Colony islands.
  • COLONIES ARE NOT WILD ISLANDS EITHER. Any and all game text that refers to a wild island does not apply to a Colony island, either. Once an island has been declared a Colony, any Mysterious Island text becomes inactive for the rest of the game. You may not explore an opponent's Colony and steal their treasure,
  • RAIDING A COLONY. If your ship docks at an opponent's Colony, you may attempt to raid as a free action. This works sort of like a boarding party: the attacker and the defender each roll a d6. The attacker adds the number of masts on the ship whose action is instigating the raid, plus any boarding bonuses provided by game text of the ship or crew. The defender adds the total point value of all crew on the island (NOT on ships docked at the island, they have to be on the island itself). The high roll is the winner and may either kill an opponent's crew or take a treasure coin (if available). There may be only one insitgating ship per Raid, and the same Colony may only be raided once per turn.
  • MUSKETEERS. For this scenario, as a free action a Musketeer crew may fire their 3S cannon from any point on their player's Colony island if they are present on the island (not on a ship docked at the island). Multiple Musketeers will offer no additional shots (only 1 per Colony island). If you have a Musketeer and a Marine on your Colony island, they may each fire once per turn.
  • Please note that declaring a Colony island is optional. If you want, you can try to keep all your gold on your ships and hide in fog banks until the end of the game, but your opponents will no doubt tease you mercilessly for it. Also note that gold on ships in fog banks DOES NOT count towards the winning total at end of game.
  • The game ends when the last piece of treasure is picked up from a wild island and unloaded at a Colony island, or if over half of the starting ships are derelict or sunk (as in a normal game).

ADDITIONAL NOTES:
  • You may not establish a Colony on an island where a face up Unique Treasure (such as Altar of the Loa) is in play.
  • If a face down Trees Unique Treasure is in play on a Colony island, it is discarded without effect (however, Trees may be used before declaring the island your Colony).
  • Abandoned Crew have no point value and as such will not contribute to Colony defense (although you may kill an Abandoned Crew to satisfy losing a Colony Raid, and Abandoned Crew Musketeers function the same way normal Musketeers do in this scenario).

Wednesday, June 3, 2009

Season 2 Standings!

Avast!

We're six weeks into Season 2 of the PDXYAR League, which marks the official half-way point. From here on out, you can find weekly updated standings posted here. Each ranked score listed below has two categories: Ranked Gold and Total Gold.

Ranked Gold is a player's overall gold amount minus their lowest four scoring weeks. This is used to establish official rankings.

Total Gold includes gold accumulated by a player throughout all weeks of the season. This count is used only in the instance of a tiebreaker.

PDXYAR League Season 2 Rankings
(updated through week six)


Now, some of you scallywags might be needin' a refresher on what exactly is at stake this Season. The overall winner of Season 2 (the pirate with the highest Ranked Gold score) will assume ownership of the PDXYAR League trophy, in all its skullduggerous glory!


In addition to this righteous symbol of piratical dominance, the following prizes will also be awarded:
  • First Place: sealed box (36 count) of Pirates of the South China Seas booster packs
  • Second Place: 1/2 sealed box (18 count) of Pirates of the Crimson Coast booster packs
  • Third Place: Pirates of Davy Jones Curse board game & Pirates of Mysterious Island gift box
That should be enough to re-whet yer collective beaks!

See you all in Week 7...

-Redgoat

Monday, June 1, 2009

League Week 6 Scenario: 6/2 @ Ancient Wonders

After a one-week hiatus, we're back! We've officially extended out Season 2 of the League by one week. Our finale will now be held on Friday, July 17 (location TBD). Look for updates very soon on the venues for the last two weeks in League play.

So, now that you've had almost a fortnight to cool yer heels... time for the plunderin' to continue! This, er... interesting scenario is courtesy of our own nautical curmudgeon, Dogan!

Scenario: Cry Baby "BUT" Pirates
Privateer: Dogan
Location: Ancient Wonders - Tualatin, OR
Time: 7:00 PM - 9:00 PM

Requirements:
50pt
9 coins 28 value (just cause)
3 islands
3 terrain BUT can only be reef, Sargasso sea, and/or fog banks

Setup:
Determine turn order the typical way and place islands as normal, BUT when placing terrain place it so that it touches an island. Doesn't matter how much it touches (go ahead cover up an entire side of an island or just a tip). Choose home islands, and place 4 coin per island; remove the excess coins from play, BUT don't reveal them until end of game.

Special Rules:
When exiting a fog bank, if your roll to exit places you on the island you become docked at that island (alongside the fog bank nearest your home island), BUT eliminate 1 mast, 1 gold, or 1 crew.

Tuesday, May 26, 2009

Friday (5/29) League Game Cancelled

Ahoy,

Due to a series of unexpected shifts in schedule and availability, we're disheartened to announce that the League game scheduled for this Friday (5/29) is being unceremoniously canceled. The next League game will be Tuesday (6/2) at Ancient Wonders. Look for full details on scenario to be posted by the Privateer within the next couple of days.

We'll provide details on the date and location of a replacement for Friday's game as soon as we have them.

Huzzah.

-Redgoat

Tuesday, May 19, 2009

League Week 5 Scenario: 5/21 @ Guardian Games

This one is a doozy folks. Read on for the full details!

Location: Guardian Games
Venue Note: This is Adult Game Night at Guardian Games. A $10 cover is required to attend, which will include pizza and beer. Be sure to arrive early (around 6:00 PM) to lay yer claim on a slice!
Time: 7:00 PM - 9:30 PMPrivateer: Capt. Drakestongue

Scenario: Watch Yer Back Whilst I Pierce Ye in the Chest!
Game Build: 50 points
Islands: 2 per player
Terrain: 3 additional terrain, but NO FOG (no hiding)
Gold: 8 pieces equaling 30 points. Unique Treasure is allowed for this scenario.
Time limit: 60 minutes from game start or 8:30 PM, whichever comes first.

Description:
- Setup is similar to a standard game except after 2 islands per player are placed, the first round of home island selection proceeds normally, and then a second round of home islands are selected as far away as possible from the first home island (by general consensus).
- Each player will have two home islands roughly "across the board" from one another (with Round-the-World in consideration).
- Each Player may distribute their 50 pt. fleet between the two islands freely during setup.
- Each player starts with four pieces of gold (from the 8 they supply for the game) on each home island.
- Every island is considered a wild island meaning every ship can explore and take treasure just as one would at a wild island (Home Island Thief ability is not necessary). This also means that you can be shot at while docked at ANY island, especially one of your own home islands.
- Each player MUST raid other islands and ships to get gold as there are no neutral wild islands.- Unique Treasure is allowed, however, it MUST be explored and "played" (plus all immediate effects must be applied) starting round 1.
- Unique Treasure will always take at least one cargo on a ship (regardless of text). Unique Treasure that modifies gold value or is in itself equal to gold only applies at the opposite home island (ie. Buried Treasure could be loaded round 1. The ship would not get an action that round per the text, and then the player would have to get it to home island #2 to receive any gold value.)
- Round-the-World in full effect (no where to run, no where to hide.)
- Trading Fire rule also in effect (just for fun).

Thursday, May 14, 2009

League: Fleet Selections Through Week 3


To better assist all you scallywags who are making the weekly voyage from yer home port to our League games, I'm going to start posting each player's fleet selection grid. This will give everyone a better idea of which fleets have been played by each player. Remember, you no longer need to post your weekly fleet selection on our Yahoo group, but you still need to check in with the Privateer before each League game to ensure that your fleet has been registered.

Yar.

-Redgoat

Tuesday, May 12, 2009

League Week 4 Scenario: 5/15 @ Rainy Day Games

Ahoy,

Here we be, sailing up to week four, which means that we've completed almost 1/3 of Season 2. Once week five is in the books, we'll start posting ranked scores for all players. This will be each League player's gold total, minus their lowest four scoring weeks. Trust me, there WILL be a few surprises in these rankings!

This week, we point our prows to a new port o' call. We'll be at Rainy Day Games in Aloha, OR. What better way to raid... er, welcome aboard our newest venue than with a plunderously wicked scenario! Gold wins the game, you say? Well, this gold might be a bit more difficult to load on to yer galleon then ye might be used to...

Scenario: "Gold may win the game, but MY gold will get you killed!"
Game Build: 50 points
Islands: 3
Terrain: 1 reef w/ shipwreck + 3 additional terrain
Gold: 16 pieces equaling 30 points. Gold will be mixed together and separated into two groups. 8 pieces per player will be distributed to Wild Islands. 8 pieces per player will be distributed to Shipwrecks. Unique Treasure is disallowed for this scenario.
Time limit: 90 minutes from game start or 9:30 PM, whichever comes first.

Description:
- Each shipwreck contains gold (randomly distributed at the start of the game) and a Marine.
- The Marine aboard each shipwreck can (and will) take a single shot ONCE PER TURN at any target within S of any part of the shipwreck.
- Each Marine has a 2S gun. Players can target this crew with shoot actions but it must be hit twice with the same shoot action in order to be eliminated - a single hit has no effect. Marines CANNOT be hit by L range cannons.
- Marines are considered a function (not ability) of the ship and therefore cannot be copied, canceled or captured.
- Each shipwreck is treated like a Wild Island in respect to retrieving gold. An explore action is required.
- Marines will fire their shot as soon as a ship comes within S range. This is automatic and happens before any other shoot actions in the turn.
- Shipwrecks will be provided by the Privateer.

As always, gold wins the game.

-Redgoat

Monday, May 4, 2009

League Week 3 Scenario: 5/7 @ Guardian Games

Avast,

The PDXYAR League rolls on! This week, our port o' call be Guardian Games. The scenario details be posted below, so read for all the scuttlebutt on this week's skullduggery!

Location: Guardian Games - Portland, OR
Time: 7:00 PM - 9:00 PM
Privateer: Cap'n Steevn Basil Drakestongue

Game Build: Modified Sealed - 30 pts. pre-constructed fleet including seven required basic crew* plus 30 pts from sealed packs.
Islands: 3
Terrain: 3
Gold: 8 pieces totaling 25 pts

Description:
- * Each player must include in their original 30 pt. build: Captain, Helmsman, Musketeer, Cannoneer, Explorer, Shipwright and Oarsman (14 pts)
- This will be a modified sealed event, so you will supplement your 30 pt. fleet with 30 additional points from sealed packs. We will set up the tables at 7:00 PM sharp, open packs at 7:05, and commence gameplay at 7:15 PM. That's right, only 10 minutes to build your extra 30 points.
- The number of boosters to purchase for this event is 2-4. Value boxes are allowed in lieu of (2) booster packs. Any set that is available at the venue is fair game
- Concerning your additional 30-point "sealed fleet", conformance to original nationality is not required.
- For this event only, "Odin's Revenge" Unique Treasure will not be allowed.

Questions? Comments? Saucy wenches? Head on over to our Yahoo group and we'll do our best to field them all. Or, send a missive to redgoatSPLATpdxyar.org

~signed~

Redgoat MacHaggis, Capt.

Wednesday, April 22, 2009

Scenario for Next League Game: 4/28 @ Ancient Wonders!

Ahoy,

Here be the complete scenario information for our next League game night. Remember, ye don't have to be a member of the PDXYAR League to sail yer fleet against us. In fact, we're steadily gatherin' new recruits at each game! Are ye ready to sail under the black flag?

Location: Ancient Wonders - Tualatin, OR
Time: 7:00 PM - 9:30 PM
Privateer: Giles Seamus Hagthorpe MacGuffin, Adm.

Game Build: Constructed - 51 points total = 40 points + PotC 'Promo' Flying Dutchman* (11 points)
Islands: 3
Terrain: 3
Gold: 8 pieces totaling 15 points

Description:
- Every player starts with an 11 pt. PotC Promo Flying Dutchman*.
- Your initial Dutchman will take the nationality of your fleet build (if appropriate).
- Each captured Dutchman will retain it's "build nationality" (per standard rules)
- Each non-derelict Flying Dutchman under your control at the end of the game is worth +10 gold.
- "Non-derelict" means that it has at least one mast.
- "Under your control" means that you are able to give it an "Action".
- "+10 gold" means that you are just that much closer to winning the game.

*We'll have these promo ships available for free to those who don't currently have them.

Questions? Comments? Rum? Head on over to our Yahoo group and we'll do our best to field them all. Or, send a missive to redgoatSPLATpdxyar.org

~signed~

Redgoat MacHaggis, Capt.

Wednesday, April 15, 2009

Season 2 is Here... Are Ye Prepared?

Ahoy,

After much deliberation and rumination, the PDXYAR Brethren Court(tm) have finally lined up a schedule for our upcoming League Season 2. Below is a list of dates, times and venues for the next 12 weeks of Pirates games hosted by our group. These games are open to ALL players, but if ye be stout of heart, consider joining the rest of the crew and becoming a member of the PDXYAR League. The cost is minimal ($5) and the glory of victory over yer fellow scallywags be somethin' that you'll want to hold over our heads for yars to come.

Scenarios (including build point total and any other fleet restrictions) for each game will be posted approximately one week before the date of the game. All League players MUST read and agree to the Bylaws posted over on our Yahoo group, as there are additional restrictions/build guidelines to consider.

PDXYAR League Season 2 Schedule

NOTE: All games at all venues start at 7:00 PM sharp!

Week 1: 4/20 - Knightfall Games - Beaverton

Week 2: 4/28 - Ancient Wonders - Tualatin

Week 3: 5/7 - Guardian Games - Portland

Week 4: 5/15 - Rainy Day Games - Beaverton

Week 5: 5/21 - Guardian Games (Adult Game Night*) - Portland

Week 6: 5/29 - Pub Game (location TBD**)

Week 7: 6/2 - Ancient Wonders - Tualatin

Week 8: 6/8 - Knightfall Games - Beaverton

Week 9: 6/18 - Guardian Games (Adult Game Night*) - Portland

Week 10: 6/26 - Rainy Day Games - Beaverton

Week 11: 6/30 - Ancient Wonders - Tualatin

Week 12: 7/10 - League Finale Pub Game (location TBD**)

* This is an adult only (21+) gaming event run by the venue. A $10 cover is required for entry.
** Pub games will be held at a kid-friendly establishment. Usually a McMenamins, or something similar. Details on the location of these games will be provided shortly.


Questions? Comments? Mead? Send them to redgoatSPLATpdxyar.org

~signed~
Redgoat MacHaggis, Capt.

Thursday, April 2, 2009

A look at what might have been...

Ahoy,

We all know that 'Return to Savage Shores' was a lock as the next WizKids-produced expansion for our beleaguered game. Of course, this set was unceremoniously scuttled along with the rest of the company. So, have you wondered what ye might have been included with 'Return'?

Thanks to artist Vincent Dutrait (who's artwork in previous PotCS sets is legendary) we can now have a peek at a few familiar faces that may have made 'Return'...



What's that I see? A new Headhunter... perhaps even Havana Black? Sigh.

Check out this image and the rest of Dutrait's amazing work with Pirates (and beyond) over at his official site.

-Redgoat

Friday, March 27, 2009

GameStorm XI Schedule


Here is the official schedule of events being run by PDX Yar! at this year's GameStorm (March 27 - 29). Check the official GameStorm website for event location and other details. If you decide to sail yer sloop down to the event, be sure to come in official Yar! garb. That is, with at least a parrot on yer shoulder.

- Redgoat

FRIDAY 3/27
5pm - 6pm: Demonstration
6pm - 9pm: Sealed Tournament
7pm - 8pm: Demonstration

SATURDAY 3/28
10am - 11am: Demonstration
10am - 1pm: Sealed Tournament
12pm - 1pm: Demonstration
2pm - 3pm: Demonstration
2pm - 5pm: Constructed Tournament (40 point, scenario tbd)
4pm - 5pm: Demonstration

SUNDAY 3/29
10am - 11am: Demonstration
10am - 1pm: Sealed Tournament
12pm - 1pm: Demonstration
2pm - 3pm: Demonstration
2pm - 5pm: Constructed Tournament (40 point, scenario tbd)

Thursday, March 26, 2009

Ahoy, avast & yar!


Here she be, version 2.R of our home port on the eighth sea!

Welcome to the crew (ye know who ye are) as well as those who are fresh recruits. This is the place for all Yar! related event postings, game news and anything else that might suit our collective fancy. Over time, we'll be migrating all the features of the PDX Yar! Yahoo group over to this site, including the calendar, database, files and the host of other accouterments that one might expect from a fleet of this stature. Until then, look to yer starboard side for a direct link to our previous home port.

Feel free to drop a missive in the comments section below and let us know what you'd like from this new version of pdxyar.org. While we might be yer lords and masters, we still keep a weather ear open for any brilliant ideas that we can plunder... er, implement.

Huzzah!

~signed~

Admiral G.S.H. MacGuffin
Redgoat MacHaggis, Captain
Captain Drakestongue